Web 2.0 design patterns
1. The Long Tail
2. Data is the Next Intel Inside
3. Users Add Value
4. Network Effects by Default
5. Some Rights Reserved.
6. The Perpetual Beta
7. Cooperate, Don't Control
8. Software Above the Level of a Single Device
Web 2.0 - "a popular (though ill-defined and often criticized) buzzword amongst certain technical and marketing communities."
[cite, image credit]
Further reading: ; The New Shape of Knowledge by David Weinberger; Top Ten Web 2.0 Moments of 2005 by Richard MacManus; Web 2.0 Thinking Game by Jeffrey Zeldman.
The Slow Library movement is getting up and running...
slowly.
Some notes on a Slow Library talk and some more discussion.
Jessamyn West is a community technology librarian and the editor of the weblog
librarian.net. She teaches email classes for seniors, builds tiny websites for tiny libraries and advocates for sensible technology use for everyone.
IM her at
iamthebestartist.
All images were grabbed hither and yon, if one belongs to you and you object to its use, let me know.
This presentation was created in HTML using CSS. There was no PowerPoint involved except as a nagging bad example. The layout and stylesheet are available to borrow via a share and share alike creative commons license. See source code for details.
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